GreatBay-SCIE being a high school team was committed passionately to educating our peers. As teenagers, we recognize our mission to engage with fellow students, promote Synbio, and connect with potential iGEMers who can make further contribution to the community. With compassion and enthusiasm, our team members have meticulously designed and executed comprehensive education initiative tailored to the understanding and knowledge levels of adolescents. These efforts aim to bridge the knowledge gap and introduce young minds to advanced technologies in the field.
<br>At our school, Shenzhen College of International Education, we established an iGEM club, a platform open to all staffs and students to share synthetic biology. In addition to continuing the club's tradition of hosting weekly Synbio lectures, we introduced engaging games and interactive lab sessions this year to present synthetic biology as a tangible and holistic field of study to our club members.
<br><br>At our school, Shenzhen College of International Education, we established an iGEM club, a platform open to all staffs and students to share synthetic biology. In addition to continuing the club's tradition of hosting weekly Synbio lectures, we introduced engaging games and interactive lab sessions this year to present synthetic biology as a tangible and holistic field of study to our club members.
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<h4><b>"Who is the spy" game</b></h4>
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Through our previous survey, we discovered that synthetic biology still appears to be obscure for the majority of adolescents at school. In order to make the subject more pleasant and amiable along with our other education activities, we created a modified game to help our audience learn the definitions and applications of synbio terminologies.
<br>Inspired by a game that our team members like to play at party——"who is the spy" which is a recreational game that players are given same words with 1-2 spies given different yet similiar word, non-spies will need to identify the spies through discussion on the words while the spies will try to blend in. GreatBay-SCIE created our own "synbio version"of the game. With the purpose of expanding our audience, we developed 3 levels of the game with varying difficulties that people with all scale of knowledge can have fun with.
<br><br>Inspired by a game that our team members like to play at party——"who is the spy" which is a recreational game that players are given same words with 1-2 spies given different yet similiar word, non-spies will need to identify the spies through discussion on the words while the spies will try to blend in. GreatBay-SCIE created our own "synbio version"of the game. With the purpose of expanding our audience, we developed 3 levels of the game with varying difficulties that people with all scale of knowledge can have fun with.
Our team highly value the implementation of the "solution-feedback" loop. We always tried to build a two-way dialogue with our audience, thus we aimed at polishing our education tools so that they are well-adapted for our target audience. By reviewing through the feedback collected and referring to senior's opinions, we made improvement to our word bank and classify them into 3 level of difficulty: basic level, advanced level an professional level. Gathering students together, we held the game session again.
<br>This time, after a brief overview of the keywords, we divided our club members into groups of 5-8, each with 1-2 seniors. The game starts with the distribution of word cards designed by our team to the players. Before the first round of discussion, we provided a definition pool compiled by us, players were given 5-10 minutes to read through it. To ensure the game's challenge and engagement, we also include similar terms into the definition pool.
<br>We were surprised to receive much positive feedback the second time that approve our effort on adjustment.
<br><br>This time, after a brief overview of the keywords, we divided our club members into groups of 5-8, each with 1-2 seniors. The game starts with the distribution of word cards designed by our team to the players. Before the first round of discussion, we provided a definition pool compiled by us, players were given 5-10 minutes to read through it. To ensure the game's challenge and engagement, we also include similar terms into the definition pool.
<br><br>We were surprised to receive much positive feedback the second time that approve our effort on adjustment.
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<h6><b>Instruction sheet attachment-transforming into educational tool</b></h6>
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Having received considerable praise for our modified version of the game 'Who Is the Spy?' we are determined to further refine it. Our team recognizes that an effective educational approach should be not only impactful but also long-lasting and self-sustaining, without requiring constant guidance from its original creators, which, in this case, is our team, GreatBay-SCIE.
<br>To fulfill this vision, we have created an instructional guide that accompanies our cards and definition pool. This comprehensive instruction includes guidance on word selection and instructions for the game host.
<br>The game pack was implemented during our visit to Shenzhen Taining Primary School. We brought along our updated version of the game "Who Is the Spy?" with the instruction sheet and delivered a lecture on the development of synthetic biology. After gathering feedback from the primary school teachers, we found that our modified synbio "Who Is the Spy?" game was highly successful, and they approved of its potential for teaching additional content. After the visit, we provided our guidance sheet to the teachers who later update us the great application and adaption of our instruction sheet.
<br><br>To fulfill this vision, we have created an instructional guide that accompanies our cards and definition pool. This comprehensive instruction includes guidance on word selection and instructions for the game host.
<br><br>The game pack was implemented during our visit to Shenzhen Taining Primary School. We brought along our updated version of the game "Who Is the Spy?" with the instruction sheet and delivered a lecture on the development of synthetic biology. After gathering feedback from the primary school teachers, we found that our modified synbio "Who Is the Spy?" game was highly successful, and they approved of its potential for teaching additional content. After the visit, we provided our guidance sheet to the teachers who later update us the great application and adaption of our instruction sheet.